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Brian Yam
Art Direction | Concept Design
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SW grayscale doodles- fanart
The Dragon's Claw Fjord mood sketches
Styx arena concepts- Breakaway
Lumberyard Demo Stylized Props
Lumberyard environment sketches
Breakaway- El Dorado Early Visual Development
Breakaway Concepts
Untitled
Untitled project (2025)- Weapon explorations
Untitled- Head Unit Variations
Sentry development- Untitled
Untitled Project
Untitled- C3 Boss
Icebox armor prop
Icebox Concepts
Valorant- Split attack spawn vista
Split- Sewer
Split- Mid Temple early concept
Valorant- Split "A" side entry gate
Split- Kingdom Architectural studies for Split
Split- Kingdom tower paint over drawing
Split A-Site Plaza
Split- Visual development thumbnail sketches for Kingdom side of the map
Ascent- Boathouse B-Spike site
Breeze Map Concepts
The Range - Utility shack paintover
Fracture
Ascender concept
Early VTOL concepts
Concept feedback samples- Retro
Concept Development and Retrospective (LP3)
NEVEC base
Snow Pirate Base - Lost Planet 3
Lost Planet 3 Abandoned Base
Pickett's Folly
Discovery
LP3 Vehicles and Props
LP3 Weapons
Dropships
Uncharted 2: Among Thieves
Star Citizen- Terra Nova
Resistance 1& 2 Key Concepts and Misc.
Ratchet and Clank concept process
Untitled
Concept process- Medieval torture room
Class Demo
Distant Memory
Concept Design Academy Class Demo
New Frontiers
Concept Design Academy (CDA) Vehicle Rough Sketch Demo
Concept Design Academy Weapon demo
Personal project- painting exercise and practice
Personal Work
Hazel aka "Mazoo, Maze, Mazzy"
Yume sketches
Haz and Pep
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