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Brian Yam
Lead Artist / Concept at Riot Games
Home page
Resume
Home page
Resume
All
Pearl visual development
Breeze Map Concepts
Icebox Concepts
Valorant- Split attack spawn vista
Split- Attacker spawn vista early version
Split B-Tower Mural concept
Split- Mid Temple early concept
Split Train Station
Ascender concept
Split- Kingdom tower paint over drawing
Split- Sewer
Kingdom Tower (A-Tower aka Heaven)
Split- Kingdom Architectural studies for Split
Split- Visual development thumbnail sketches for Kingdom side of the map
Valorant- Split "A" side entry gate
Ascent- Boathouse B-Spike site
The Range - Utility shack paintover
Breakaway- El Dorado Early Visual Development
Distant Memory
Untitled 2
Untitled
New Frontiers
Class Demo
Medieval torture room
Ruined
Class Demo
NEVEC base
Lost Planet 3 Abandoned Base
Pickett's Folly
Ice Planet visual exploration
Snow Pirate Base - Lost Planet 3
Coronis Wrekage
Discovery
LP3 Pirate Base Outlook Point
LP3 concept sketches
LP3 Outpost
Concept sketches
Turret prop
LP3 Small arms concepts
Weapon prop
LP3 Vehicles and Props
Concept Design Academy Weapon demo
Star Citizen- Terra Nova
Concept Design Vehicle Rough Sketch Demo
Dropships
Ratchet and Clank concept process
Resistance 1& 2 Key Concepts and Misc.
SCEA prop design projects
Breakaway Concepts
Lumberyard environment sketches
Lumberyard Demo Stylized Props
Personal project- painting exercise and practice
Personal Work