This project page provides a breakdown on how I go through the process of visual development for a project. This is a case study for Lost Planet 3 (LP3) which covers some of the things we were looking at for driving the visuals from inspiration. This retrospective also shows the steps I contributed as a lead artist on the concept development for LP3 and how I cross collaborated with other disciplines, stakeholders, and external teams on direction while directly influencing the direction of the in-game art.